Hello, Friends This me Gour Hari Ghosh. I told you how to setup character for Unreal engine 4
Friends first got to Your unreal engine 4. you anyone version use it for Unreal engine. see the Image
unreal engine 4 selects the C++ project Select the First-person and create your project unreal engine 4 Name. your need According.
Then load your projet for Unreal engine 4 and visual studio All Component loading. you see the you
first-person shooter game. Look at this Image
unreal engine4 first person shooter.
You See this type Look your project. now go your unreal engine Content Browser press the Mouse
C++ project folder Open then unreal engine C++ folder Right Mouse Click you see new C++ class.
Then the unreal. engine Content browser new C++ click it. see this unreal engine Image
you see the All of Class unreal engine C++ you chose Character class. then next you Character name
your need According. chose public or private you want Anyone folder for unreal engine. This Class
unreal engine your C++ Character name.
Unreal Engine 4 C++ character name selected Right mouse click to create Blueprint class base
On the character base. name it your need According. this your unreal engine blueprint character. double
a click opens it. you See the Capsul your characters. Then unreal engine fist person character deleted
And Import new character. go to the maximo.com And download your characters.you do not know how to Import
unreal engine character please visit my youtube channel dbzshiva. now unreal engine4 double click
open your blueprint
you see the capsule. now unreal engine 4 Select the mesh. then you look Skelatel mesh chouse you
character. Then reposition it. now go to the +Add component Button search SpringArm Above the
springArm and search the camera. After that camera repositions it. Then Save & compile. Unreal engine
now go you C++ folder select Game base mode Classe. Above right mouse click create a blueprint
Game base mode this you need According to name it. now Open blueprint Game base mode select
default pawn class to your blueprint character. Save & compile it. then go to your project setting
Maps & modes you see default game select you blueprint game base mode. then save & compile.
now go to you unreal engine play button
you see your level character play.
unreal engine 4 character Movement Setup:-
Now go your unreal engine 4 content browser C++ Folder create C++ classes payer Controler
just Abobe the Images. now Select the player controller C++ class right mouse Click And create
Blueprint playerControler. Then go to your Bluprint Game base mode Double click open it You the
you See the player Controller Class Select the BlueprintplayerController Class now go to your
Input you See the Action Mapping Axis Mapping All delete Input. After that create you create Two
Axis mapping fast name is Move forward. Set the Button two W or S, unreal Engine project Setting
next
Axis mapping right forward set the two-button
A or
D just like See the Image
this Setup you Complete your unreal engine. now go tour player controller double Click open it. got to
the Even graph. unreal engine 4 even graphs Right-mouse click to search the input Axis you See move
forward. get it. After that, you search playercameramanger. drag the playercameramanger and Search
the get camera rotation. drag camera rotation gets forward vector. then Alone Search get player pawn
drag the
Add MovementInput. See the
Image Blueprint
same to you Connect your blueprint. lets Setup up your jump blueprint. Right Mouse Click Search
the Action Mapping jump.then Alone Search blueprint get player pawn drag the cast to character
Connect the jump Action mapping to the cast to the character. now drag the jump. see the Image
now unreal engine setup your camera Axis drag the look upAxies connect the pitch Input. the search
you right lookup connect the yaw input See this Image blueprint
Then Setup your blueprint. now go to your character viewport the select the character
movement(integer) right side Scroll down character(rotation setting) tick the Orient rotation Movement
this Setup you see your character One place Still rotation then some Another setting go select the
Spring Arm camera Setting All tick see the Image
unreal engine blueprint Setup:-
friends now I told you how Setup your blueprint character. first, go to your unreal engine
Content browser press right mouse click you see the Animation. then unreal engine Content browser
Animation click opens it you look Animation blueprint now click the mouse. unreal engine Ask what
is you Skeltel you create Animation blueprint. you Select your own character. look your unreal
engine Content browser See your character Animation blueprint unreal engine Content browser
Animation blueprint opens it. See the Image Animation blueprint
unreal engine Animation blueprint event graph Search the try get pawn owner next drag cast to your
character name then As your name you drag create promote variable. unreal blueprint promotes
variable rename it. now drag your own character unreal blueprint next Search the Isvalid?. now
isvalid? blueprint not valid Connect your cast to character See the Abobe Image blueprint. next
unreal engine blueprint search the Sequence now Connect IsValid? blueprint Connect Sequence.
now friends create character movement first drag your unreal blueprint own character then drag
get velocity. this variable your character Speed variable. unreal blueprint own character drag
get the mesh this variable your character mesh now drag the unreal blueprint get mesh search get
Woldtranformation this variable your camera rotation. now drag unreal blueprint Invers transform
the direction this variable your character direction Setup. next velocity drag your Invers transform
direction. next, create And drag you invers transform direction promote variable. rename it Speed.
you promote variable connect Sequence!1 See the Above Images.
unreal blueprint create jump Setup:-
unreal engine event graph drags your own character. unreal blueprint own character drags the get
movement character next friends unreal blueprint drag the Is falling then drag And create promote
variable. this variable name falling. promote variable connect the Sequence 2 . now Setup you're All
blueprint. any problem please Comment below.
unreal engine blend Space Setup:-
friends now i told you unreal blend Space Setup fist go to your unreal Content browser right mouse
click you see Animation. now unreal Animation click you See the ht blend Space click it.
unreal engine Ask you who is character blends space creates. you chose your character skeletal.
rename it you want your need According. next, you See your blend Space unreal Content browser.
Friends double click open you blend Space, please See the Image
Friend Abobe the Image your blend Space this type Show you. you See the left Side Horizontal Axes
name Speed. horizontal is your left and right side direction. next, you see unreal engine vertical Axes
this your up And down direction. horizontal Axes maximum =-300, minimum =300, same vertical
Axes maximum =-300, minimum =300, now See the Image friends next to your right side you see
Asset Animation drags your Animation blend graph. your need According. now go to your unreal
engine The content browser you blueprint open it. Anim graph you See. here you look final pose
Animation blueprint. now, Friends, you right mouse click Search the Add new state machine. this state
machine yu connect you Final pose Animation. next friends double click to open your State machine
you see entry drag Add new State. name your state machine Run/idel. now double click open you
then drag you blend space And connect your final pose Animation. you look direction And Speed you
see So what you Ask what are doing this time. drag you Invers transform diraction variable. this
variable right-click Split it you See X, Y, Z direction. X connects you direction. And y Connect your
Speed. next friends save compile. play your game. your character move Walk idel Animation.