Hello friends this your fist project. first open your unity Game engine create first projet name you want.
create asset new folder name plateform. here are you 3d plateform import. then drag seenview
3d plateform. and. after you create new matarials. imge texture drag matarial.then drag matarial seen view your 3d plateform. then you create 3d plateform unity.
player create setup your peoject:-
Hello frieds Affter that Add componet script. script name playermovent. open your playermovement script
you see Above imge public float maxSpeed this varivel playe speed setup. next varival public float
MoveDirction this variver your playe dirction setup. next varival bool faceingRight =true this varival
your playe charater flip setup. next varival is private Rigidbody the varival unity engine player
rigidbody setup you see your Script void Start () this function Insilise some unity engine Component
like rigidbody ,Animator, and other varival. you see Above Imge rigidbody=GetComponent<Rigidbody> (); this is Insile your rigied body compnent.
hello guyes I told you some function void Update() this function you game fame setup. you prese
your keyboard key A and D your player move per frame this function work. and next function you see
Imge void FixedUpdate() this function your game unity engine fixed per frame. your move playe
rigidbody fast move fixed frame not per frame. you see Imge moveDirction = Input.GetAxis
("Horizontal"); this function your playe move function prese keyboard A & D plyer move.
the next told you rigidbody.velocity = new Vector2(moveDirction*maxSpeed,rigidbody.velocity.y);
Appy your script your imge Accourding then go to you game And play your move. now exeplen
function new vector2 this functio used only 2d game devlopment but you create 3d side scoller.
side view Accourding vector 2 used. rigidbody.velocity.y this finction repregent y Axes.
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